What is confirmed right now
- The list exists and is public. The PlayStation trophy list is confirmed: 37 entries on exophase, with uagna.it carrying a complete listing of around 40. Exact names may vary between databases — trophy-list sites sometimes carry description text where the official name differs, so treat wording as approximate until the official names are cross-checked.
- Nobody has unlocked anything yet. At the last check, every exophase entry sat at 0.00% — the game released October 20, 2026, and the community is still in its first playthroughs.
- Unlock methods are not yet verified. The list tells us trophies exist and roughly what they relate to; the specific in-game steps to earn each one are verification in progress. This page gives you the confirmed list, the roadmap structure, and clearly-marked inference — never invented steps.
One confirmed example of the list's flavor: a trophy titled "Knowledge Transfer" carries the description "Restored power to the Temporal Research Centre" (via truetrophies). That tells you the list's entries track story-area milestones, not just endgame results.
The full list (descriptions as published)
Exophase lists 37 entries for the PS5 trophy set; 36 descriptions were captured verbatim below (one entry's text was truncated in the source snapshot — the complete table will be cross-checked against uagna.it). All sat at 0.00% at last check. These are the list's descriptions; exact official trophy names may vary.
| # | Trophy description (as published) |
|---|---|
| 1 | Collected all Trophies in We Were Here Tomorrow |
| 2 | Awoke in a new world |
| 3 | Pass the Wellness Check |
| 4 | Created a brand new access card |
| 5 | Obtained an experimental Norček prototype |
| 6 | Arrived at the Exotic Matter Laboratory |
| 7 | Activated the Cargo Elevator without using a Fuse |
| 8 | Activated the Cargo Elevator |
| 9 | Arrived at the Particle Accelerator Terminus |
| 10 | Reactivated a Magnetic Stabilizer |
| 11 | Reactivated the targeting array |
| 12 | Gained access to Gravitonics |
| 13 | Explored impossible staircases |
| 14 | Turned the particle accelerator on |
| 15 | Arrived on the second floor of R&D Headquarters |
| 16 | Restored power to R&D Headquarters |
| 17 | Obtained an upgraded Norček prototype |
| 18 | Arrived at the Temporal Research Centre |
| 19 | Restored power to the Temporal Research Centre |
| 20 | Adventured through the TRC Construction Site |
| 21 | Cultivated a Battery Bulb |
| 22 | Got stuck in a time loop |
| 23 | Geared up for one more adventure |
| 24 | Ventured Beyond the Rift |
| 25 | Got acquainted with an alien lifeform |
| 26 | Discovered the Human Outpost |
| 27 | Finished the expedition team's project |
| 28 | Restored power to the Theta Splice device |
| 29 | Secured Rift Zero |
| 30 | Closed Rift Zero |
| 31 | You found a highly sought after toy - Don't let your partner see it |
| 32 | Collect all unique plushies |
| 33 | Perform a crouch slide |
| 34 | Gooped your partner |
| 35 | Use the Goop Gun to lock your partner in place |
| 36 | Hooked your partner |
Note the #7/#8 pair: the Cargo Elevator can apparently be activated two ways — with and without a fuse. That is the list's clearest hint that some puzzles have alternate solutions worth attempting deliberately.
The progression the list reveals
Reading the trophy descriptions in order reveals the game's area sequence — inferred from the list, not from any official chapter breakdown. These are areas, not chapters: the game has not published a chapter structure, and this site does not invent one.
| # | Area (from trophy descriptions) | What the list suggests |
|---|---|---|
| 1 | Norcek | Opening area; also the setting of the April demo |
| 2 | Exotic Matter Laboratory | Early research area |
| 3 | Particle Accelerator Terminus | Mid-game facility area |
| 4 | R&D Headquarters | Mid-game facility area |
| 5 | Temporal Research Centre | Major story milestone (the "Knowledge Transfer" trophy) |
| 6 | TRC Construction Site | Late-game area |
| 7 | Beyond the Rift | Late-game area |
| 8 | Theta Splice / Rift Zero | Endgame area |
This sequence is the most reliable spoiler-free map of the campaign currently available. Use it for session planning — the walkthrough hub and How Long to Beat both reference it.
Trophy categories
Based on the list's descriptions, the trophies fall into four groups:
Story-path trophies
Tied to area milestones like the location sequence above. These unlock through normal campaign progress. If you finish the game, you will have most of them. No special effort required — just complete the ~15-hour campaign with your partner.
Co-op interaction trophies
The series' signature: trophies for using your abilities creatively with your partner. Confirmed context from a launch review: one player has a throwable cube (used to reach height, as a key, or as counterweight on pressure plates) while the other has a grapple gun (attaching to surfaces, pulling objects closer, triggering switches remotely). Using your abilities on each other unlocks secret trophies. Experiment freely — try the cube and the grapple on your partner in safe moments. This is the one category where playful experimentation is the intended path.
Collectibles: plushies
The list includes collectible plushies hidden through the game. Collectible trophies are the classic missable risk: if the game does not let you revisit areas freely, a missed plushie means a second run. Until area-revisit rules are verified, treat every plushie as potentially missable — grab them when you see them.
Challenge and situational trophies
Descriptions hint at situational feats: a trophy referencing a toy, one involving goop/hook interactions, and one tied to riding the cargo elevator without its fuse. These read as deliberate side-objectives inside specific areas.
The missable warnings in this section are inferences from trophy descriptions, pending verification. The plushies, the toy, the goop/hook interactions and the fuse-less cargo elevator ride look missable on paper — but area-revisit rules, checkpoint behavior and whether any of these can be cleaned up post-game are all unverified. Treat the warnings as caution, not as confirmed missables.
The 100% roadmap (strategy framework)
Since specific unlock steps are still being verified, here is the strategy framework that the list and the series' structure support:
- First playthrough: finish the story, stay alert. Play through the campaign naturally. Grab visible plushies, experiment with abilities on each other in safe moments, and attempt any situational feat whose description you recognize in context. Keep the shared notes habit from Beginner Tips — write down where you saw plushies and odd interactables.
- Track as you go. Note which area-linked trophies pop and which do not. The location sequence table above is your checklist backbone.
- Second playthrough: swap roles. The asymmetric design means each side sees different spaces. A second run with roles reversed is both the natural way to experience the other half of the game and the cleanup pass for side-specific trophies.
- Targeted cleanup last. Once unlock steps are verified and published here, do a final pass on any remaining situational trophies with a guide in hand.
Do not restart areas or replay sections speculatively chasing trophies whose methods are unverified. Finish the game first; verified unlock steps will be published here as verification lands.
What this page will gain as verification lands
- The full 37-entry list with confirmed official names (exact names may vary today)
- Verified unlock steps per trophy, marked as they are confirmed in-game
- Confirmed missable vs. cleanable-up verdicts per collectible
- Area-revisit and checkpoint rules
